The Sheep's Meow
Based in New Jersey, USA
Steam (Windows, Mac)
A game of camouflage where you can’t see yourself. Change colors to hide, dodge predators, and survive intense bosses in the abstract wilderness of stealth non-bullet hell. Lose the ability to see where you are, and learn to feel and know where you’re going.
EXPOSURE and CAMOUFLAGE: Being out in the open is unsafe. Avoid detection to survive. Switch between light and dark forms to camouflage, but careful: you won’t be able to see yourself either.
Entrancing World: Begin defenseless, but evolve into something greater. Progress through different branching paths across 11 procedurally generated areas. Disappear into the psychedelic minimalist design and atmospheric soundscapes.
Intense Bosses: Each area introduces new predators and parasites. Everything is much more powerful than you, but everything has a weakness.
Features: Collect all the Fieldnotes. Beat the Daily Challenge. Discover the fastest routes. Shoot ‘em up without shooting. Bullet hell without bullets. See without looking. Die and evolve.
EXPOSURE, a game of camouflage is an award-winning title that was built over several years by partners Brian S. Chung and GJ Lee.
The project began in 2013 with prototyping on themes of evolution and adaptation. Over the years, the game itself evolved from an experimental handheld game, to an art installation, and finally into the videogame it is today. It was rebuilt, redesigned, and iterated on by the 2 developers, realigning their creative process constantly. Rather than specialize on separate roles, both of them work together on design, art, programming, audio, and just about anything else to do with the game.
The team successfully completed a Steam Greenlight campaign in 2015, and continued development for PC. In 2017, the team was accepted into the NYU Game Center Incubator, which provides funding, resources, and advisement for experimental games.
The game won other awards and honors, notably Winner of Experimental Game Design at Boston Festival of Indie Games, and as a Finalist at IndieCade, both in 2018. The game has continued to be an official selection of showcase curations like PAX Rising, Indie MEGABOOTH, MAGFest, and GDoCExpo, and has been exhibited at institutions like The Metropolitan Museum and the Smithsonian American Art Museum.
The early access beta is distributed through Patreon. The game is planned for release in Fall 2020.
Design StatementThe design is inspired by natural selection of the peppered moth (Biston betularia), which has a light or dark variant, and camouflages against birch trees to survive. EXPOSURE, a game of camouflage is a connection between the brutality of nature and meditative tension in shmups.
The game is replayable in different ways, especially through unconventional level branching. Simple controls and a complex world can make players relearn spatial navigation. It’s about getting lost in observation and draws from op art, photography, and field recordings of birds and insects. At the moments when the game feels, looks, and sounds beautiful, the game can encourage feelings of flow, with seamless progression that’s both tense and relaxing.
- "... you’re completely invisible, making it a tense, twitchy, but also very zen-like type of affair." - Katherine Castle, Rock Paper Shotgun
- "chill bullet-hell intensity diced with fight-or-flight stealth." - David Wolinsky, Kill Screen
- "Channel’s nature’s beauty and brutality into a stealth game." - Stephanie Chan, GamesBeat
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Awards & Recognition
- "Indie MEGABOOTH at PAX East - Official Selection" Boston MA, February, 2020
- "PAX Rising at PAX East - Official Selection" Boston MA, April, 2019
- "IndieCade - Finalist" Los Angeles CA, October, 2018
- "Boston Festival of Indie Games - Winner, Best Experimental Game Design" Cambridge MA, September, 2018
- "Indie MEGABOOTH at PAX East - Official Selection" Boston MA, April, 2018
- "Indie MEGABOOTH at GDC - Official Selection " San Francisco CA, March, 2018
- "MAGFest - Official Selection" National Harbor MD, January, 2018
- "Boston Festival of Indie Games - Official Selection" Cambridge MA, September, 2017
- "Smithsonian American Art Museum Arcade - Official Selection" Washington DC, August, 2017
- "Game Devs of Color Expo - Official Selection" New York NY, June, 2017
- "NYU Game Center Incubator - Official Selection & Grant Recipient" New York NY, June, 2017
- "... you’re completely invisible, making it a tense, twitchy, but also very zen-like type of affair."
- Katherine Castle, Rock Paper Shotgun
- "It looks like a Mondrian Möbius strip collapsing in on itself, taking Bridget Riley optical illusions and military dazzle camo kicking and screaming with it ... It’s a mix of chill bullet-hell intensity diced with fight-or-flight stealth. It’s intuitive, but weird."
- David Wolinsky, Kill Screen
- "Channels nature's beauty and brutality into a stealth game."
- Stephanie Chan, GamesBeat
- "Mesmerizing... really really dope."
- Paul Tamayo, The Optional
- "This is GOOD. This is the kind of game I want to see coming out of the indie community."
- Jury, MAGFest
- "One of the most impressive and unique games I saw … It’s a phenomenal representation of the inventiveness of indie games and the unique mechanics they can bring to the table."
- Jacob Wood, IndieHangover
- "With its psychedelic art style and addictive gameplay based around camouflage, EXPOSURE is a game you can find yourself getting lost in."
- Chris Aiken, Black Nerd Problems
- "It makes you (the player) look at you (the played) and think about where that you-ness sits."
- Holly Gramazio, hollygramazio.net
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About The Sheep's Meow
The Sheep's Meow creates games that make you see differently.
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